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evnp 1 days ago [-]
Super loud sound warning, us parents and folks wearing headphones would really appreciate default sound off. Or at least a some indication to turn volume down before tapping "pour"
codingjinxx 11 hours ago [-]
ya i opened this in class and i forgot to mute
1 days ago [-]
rybosome 1 days ago [-]
I notice that different types of sand sound different - the timbre of the sand falling onto the table and shuffling around is noticeably different between the various types. I was curious if the differences in the sand were being physically modeled to synthesize sound.
It’s a physics-based generation but the simulation model is somewhat limited; essentially a few parameters that vary between the sand types, some randomization, and responsiveness to flow rate. Still, it’s highly effective; something like the fine, silty desert sand is noticeably brighter and sounds more like a hiss as it pours and flows than the rocky volcanic sand.
Very cool effect, this is joyful to play with.
cbeach 7 hours ago [-]
panning the sound from left to right to match the position of the sand would be a nice addition
Wish it had a license. Would’ve loved to add some ants to this.
montenegrohugo 8 hours ago [-]
with ai nowadays you dont really need a license. you can just point your ai at smth, and it can be inspired by it without copying a single thing
alex_duf 1 days ago [-]
On a mobile phone it makes a lot more sense. Try shaking it!
leobuskin 1 days ago [-]
It doesn’t in my case, I see some weird animation, everything disappears, “pour” button again. Shaking or any other movement doesn’t help. Latest chrome on iOS
winkelmann 1 days ago [-]
It took me a while to realize this isn't a falling sand (Powder Toy) type game. The phone has to lay flat, i.e. with the screen facing up.
alex_duf 15 hours ago [-]
It can lay flat, but it's a lot more fun to tip it! the sand "falls" off the screen
ChrisMarshallNY 1 days ago [-]
It helps, if you lock orientation on the phone.
Whenever the phone detects an orientation change, it resets the layout.
intrasight 1 days ago [-]
Because if you turn it upside down, the sand pours out. Think of it as if you have sand in a rectangular tray with no lid.
It also responds to touch, which I didn't know until the third time I played with it.
AndrewSwift 1 days ago [-]
Works for me in Safari — iPhone 17 Pro, all up to date
Angostura 12 hours ago [-]
And on this iPhone 13 mini
mywittyname 1 days ago [-]
Do you have shake as undo still enabled? It's one of the most annoying features in iOS.
dylanowen 1 days ago [-]
The sand is pouring onto the phone screen so if your phone is tilted or upside down it looks illogical
nomel 1 days ago [-]
Thank you! I was looking at it while lying sideways and thought it was completely broken. But, it's just hyper-realistic. ;)
flykespice 1 days ago [-]
The demo runs like a slideshow on my humble budget android phone from 2021
salad-tycoon 1 days ago [-]
Don’t worry, it runs like a flip picture motion book on an iPad a16 (current gen. Base model iPad).
flykespice 1 days ago [-]
Probably vibecoded from looking at the menu UI.
theowaway213456 1 days ago [-]
I think it responds to tilting, not shaking?
alex_duf 15 hours ago [-]
on my it does some sort of fluid simulation when I shake it
mattlondon 1 days ago [-]
Nothing happens on my android phone
jarek83 1 days ago [-]
I had that too on brave then realized that brave locks all permissions. It worked as expected in chrome
andai 24 hours ago [-]
Ok in Firefox on Android I got the tilting to work. Super cool! No sound though.
dyauspitr 1 days ago [-]
Maybe it’s too much for my iPhone 13 or something, I can see it but it’s all choppy and slow
kinduff 1 days ago [-]
I tried shaking the browser window lol
dimitrisscript 3 hours ago [-]
Not very realistic when the fps is so choppy. Maybe with a higher fps it would look more realistic
nkmnz 1 days ago [-]
Something seems wrong with the stones. They seem to move way to fast. They need more friction.
asaddhamani 1 days ago [-]
I just spent 15 mins playing with this on my phone, it was a lot of fun!
lavendermon 1 days ago [-]
Tried this on desktop and mobile, totally different experiences. I love the residue effect on the screen after I tilt the sand around on mobile. Next step: hourglass or maybe a snow globe?
smusamashah 1 days ago [-]
oh wow, the stones even have some water around them. This looks and feels real.
And if you manage to collect a lot in one place, the sand from the pile does fall like real sand. This is amazing.
The sound is not good though.
catapart 1 days ago [-]
They have different characteristics, too. The red, desert sand is clumpier than the beach sand, for instance.
jarjoura 1 days ago [-]
yup, I would just remove the sound effect completely.
momojo 1 days ago [-]
This brings me a lot of joy. I love little toys that exist for no other reason than "I really want this to be a thing"
Faint 12 hours ago [-]
Smooth on OnePlus 13. Some flickering on the side the sand falls hard to. Still very nice.
weitzj 1 days ago [-]
Does it make Patterns if you put a sine wave on your phone's speaker?
What are they called? Moirée patterns?
bob1029 1 days ago [-]
I like how when my phone's forward vector is aligned with world up all the sand falls out.
techpression 1 days ago [-]
I wouldn’t call it realistic, sand gets stuck in the air, stones don’t rotate, and there’s quite an uncanny valley effect based on angles.
Still a cool demo of what is possible, even though I get 10fps or something on a iPhone 15 Pro
dimitrisscript 3 hours ago [-]
Very low fps on poco x8 pro, too
vfosnar 1 days ago [-]
didnt encounter the stucking issue but agree with the overerall point, the sand gets a sort of 'build-up pressure and bounce back' effect which breaks the immersiveness for me, otherwise cool
zamalek 1 days ago [-]
What do you mean "stuck in the air?" It's top down.
techpression 1 days ago [-]
They don’t move, not even when pressing with your finger, “stuck on the ground” then, it’s the same outcome.
mashally 1 days ago [-]
It was a lot of fun. I wrote I love you phrase to my gf and she liked it.
kccqzy 1 days ago [-]
It didn’t look realistic to me until I added `?sand=beach` to the URL. Maybe I only associate sand from the beach as sand. Others I call silt perhaps incorrectly.
bahmboo 15 hours ago [-]
Love it. Want it on my actual pixel home screen
matt3210 1 days ago [-]
Finally, the kind of sandbox we deserve
hamidmohaqeq 1 days ago [-]
This is really cool and give a realistic sense
andai 1 days ago [-]
Probably a bug, but the audio was just distorted noise without end.
yipinwong 1 days ago [-]
I felt like a kid playing with real sand in decades playing with this.
hirako2000 1 days ago [-]
Handles double simultaneous taps n drags. Nice touch!
tgtweak 1 days ago [-]
This one does much better at retaining volume than the smudge demo last week :)
Teladin 1 days ago [-]
Seeing all the Macbook Pro PROLED XDR Touch Screen geeks finding a use for their new device :D
cat-whisperer 1 days ago [-]
a full circle moment
itomato 1 days ago [-]
You can play a nice little round of Bocce with the stones
amunozo 1 days ago [-]
I am feeling the sand physically at watching at this, good job!
cheapcheerful 1 days ago [-]
Wow man, very cool.
arm32 1 days ago [-]
This is very fun to play with.
customguy 1 days ago [-]
Zooming on the desktop makes it more dense looking, which is probably not intended but can look very cool IMO.
SamBam 1 days ago [-]
Such a curious effect, although it makes sense given that each particle is probably being positioned in absolute coordinates with respect to the screen boundaries. So each grain gets bigger but stays in place.
wigster 1 days ago [-]
i feel like i'm watching a stop-motion movie as it moves. very nice
refactor_master 15 hours ago [-]
Yeah, the sand looks more like a fine sequence of stop-motion frames than physics based sand.
This does not seem very realistic at all. Cool slop I guess,
You are managing to use my GPU so inefficiently that the transient spikes are bumping my speakers out of standby
iberator 24 hours ago [-]
10 fps on merely 3 years old Android phone.
ThePinion 23 hours ago [-]
It's quite amazing. I've found if you simply give the LLM a slight hint that things should be optimized for all devices, you can get tenfold performance of the original one-shot. But I think this is still a secret tactic because none of these have been optimized in the slightest.
Originally I felt eh maybe you have to have an old coder's mind to tell the LLM how to keep things optimized... But yeah nah not anymore, you just tell it to optimize.
patrick_rtk 13 hours ago [-]
very nice !
int32max 1 days ago [-]
woah this is really well done
hvvivek 1 days ago [-]
this is super fun! well done
samiv 1 days ago [-]
Cue the whines about not using WebGPU.
emilfihlman 1 days ago [-]
I think it's lacking momentum, the sand stops way too abruptly, and the audio also has too harsh cutoff. It also falls too fast.
This is annoying to clean up exactly like real sand.
bovermyer 1 days ago [-]
Yeah, it's coarse, and it really gets everywhere.
lloydatkinson 1 days ago [-]
Runs like crap on iPhone 14. I know it’s not the current generation of phone but is there really that meaningful of a difference between that and a current one?
Wowfunhappy 21 hours ago [-]
Huh? It ran great on my iPhone 13.
1 days ago [-]
Razengan 1 days ago [-]
Naturally the first instinct of man is to draw a penis.
animuchan 13 hours ago [-]
Your comment got me thinking: why didn't I?
(Because I didn't draw anything really, some formless lines.)
Is this the fault of consumerism, where we anticipate the penis to come pre-drawn for our immediate gratification?
Or have we witnessed internalized self-censorship?
Or lowered testosterone from work-related stress?
One tiny penis, left undrawn, raised so many questions.
It’s a physics-based generation but the simulation model is somewhat limited; essentially a few parameters that vary between the sand types, some randomization, and responsiveness to flow rate. Still, it’s highly effective; something like the fine, silty desert sand is noticeably brighter and sounds more like a hiss as it pours and flows than the rocky volcanic sand.
Very cool effect, this is joyful to play with.
Whenever the phone detects an orientation change, it resets the layout.
It also responds to touch, which I didn't know until the third time I played with it.
And if you manage to collect a lot in one place, the sand from the pile does fall like real sand. This is amazing.
The sound is not good though.
https://grass.turadg.com/
You are managing to use my GPU so inefficiently that the transient spikes are bumping my speakers out of standby
Originally I felt eh maybe you have to have an old coder's mind to tell the LLM how to keep things optimized... But yeah nah not anymore, you just tell it to optimize.
Otherwise really amazing!
(Because I didn't draw anything really, some formless lines.)
Is this the fault of consumerism, where we anticipate the penis to come pre-drawn for our immediate gratification?
Or have we witnessed internalized self-censorship?
Or lowered testosterone from work-related stress?
One tiny penis, left undrawn, raised so many questions.